Zitat von
SoSchautsAus
Hat da jemand nen Tipp für mich?
Den kompletten Abschnitt einfach hiermit ersetzen:
Code:
[SFXGame.SFXGameModeConversation]
Bindings=( Name="LeftMouseButton",Command="PC_ConvSelect | Shared_ConvIntRenegade")
Bindings=( Name="RightMouseButton",Command="PC_ConvHilight | Shared_ConvIntParagon")
Bindings=( Name="SpaceBar",Command="PC_ConvSkip")
;eigene Kommandos Anfang
;freie Kamera an/aus
Bindings=( Name="l", Command="toggleflycam" )
;Neudefinition Bewegungskommandos
Bindings=( Name="MoveUp",Command="Axis aUp Speed=0.5")
Bindings=( Name="MoveDown",Command="Axis aUp Speed=-0.5")
Bindings=( Name="MoveForward",Command="Axis aBaseY Speed=0.5")
Bindings=( Name="MoveBackward",Command="Axis aBaseY Speed=-0.5")
Bindings=( Name="StrafeLeft",Command="Axis aStrafe Speed=-0.5")
Bindings=( Name="StrafeRight",Command="Axis aStrafe Speed=+0.5")
;Neudefinition Bewegungstasten
Bindings=( Name="Q",Command="MoveDown")
Bindings=( Name="E",Command="MoveUp")
Bindings=( Name="W",Command="MoveForward")
Bindings=( Name="S",Command="MoveBackward")
Bindings=( Name="A",Command="StrafeLeft")
Bindings=( Name="D",Command="StrafeRight")
;Mausblick
Bindings=( Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=( Name="MouseY",Command="Count bYAxis | Axis aMouseY")
;Spiel einfrieren
Bindings=( Name="p", Command="PlayersOnly" )
;Screenshot
Bindings=( Name="o", Command="shot" )
;eigene Kommandos Ende
Die Kommados stammen von Game Tourists, die Anmerkungen sind von mir.