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Thema: Beta Upd. 1.4

  1. #1
    Casual-Gamer Avatar von Tereg 1045
    Registriert seit
    20.02.2009
    Ort
    In der schönsten Stadt Deutschlands
    Beiträge
    529

    Standard Beta Upd. 1.4

    Fallout 4: ​Beta-Update 1.4 und Hotfix bei Steam zum Download ab heute zum Download bereit.
    Lade es gerade herunter.
    Hier mal ein Auszug (nachzulesen unter Gamestar.de und PCGames.de)
    Changelog zu Beta-Patch 1.4 + Hotfix für Fallout 4:
    Fallout 4 1.4.125 Beta Update - February 22, 2016

    General performance improvements
    Removed unnecessary debug functionality

    Fallout 4 1.4.124 Beta Update - February 22, 2016New Features

    Support for add-ons
    Additional art customization added to Workshop:
    Super Mutant clutter including meat totems, meat bags and meat cart
    Raider clutter including raider poles, cages and tents
    Abstract and portrait paintings
    Variety of new signs
    More metal and wood doors variants
    Fixes
    General stability and performance improvements
    During "Getting a Clue" quest, Kellogg's desk will remain a working container
    During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest
    Fixed an issue with "Kremvh's Tooth" quest item not spawning properly
    Settlements under attack will now display an updated message with the results of the attack if player does not respond
    Fixed an issue with screen effects not clearing away properly after using a scope
    Fixed an issue with trying to sprint while in third person with a minigun equipped
    Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
    The Scrounger perk now includes additional common ammo types
    Fixed an issue where Calvin Whitaker would disappear in Vault 81
    Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
    Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly
    Fixed an issue with key cards not spawning correctly in Vault 75
    Fixed an issue where enemies would stop spawning during "Airship Down"
    Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
    Fixed an issue with the autosave counter getting incorrectly reset
    Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming
    Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
    Fixed issue where exiting workbenches would cause third person to stop working properly
    The Scribe can now be assigned consecutive settlements properly
    Fixed issue with duplicating scraps shipments
    Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
    Fixed issue with the quicksave and autosave message persisting through loading screens
    Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
    Fixed an issue with loading save with a placed object in water, not properly floating

  2. #2
    Bleibt zu Hause Avatar von alceleniel
    Registriert seit
    20.03.2006
    Ort
    Urban Jungle
    Beiträge
    32.341

    Standard

    Danke, aber wir hatten das schon im Forum und auf unserer Seite gepostet.

    http://www.globalgameport.com/showth...l=1#post950973

    http://www.fallout-game.de/news/2016...t-4-erschienen

    Deswegen mache ich hier mal zu.

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