Change Log
V4.6:
Added basic Dragonborn DLC support. Horse can be called and ridden in Solstheim (it is your responsibility not to leave horses in Solstheim, Soul Cairn, Blackreach or near fort Dawnguard as horses cannot pass through zoning points by themselves). Also supports new herbs and recognizes new factions (don't forget to update faction relations).
New SkyUI mod configuration integration. Old configuration power can be hidden through MCM.
Added new options for bound key horse invetory access (Local, Travel and Remote). Local blocks access if not near the horse. Travel will fast travel to the horse, open inventory and fast travel back to initial location if horse is not near and invetory key is being held for a second. Remote will instantly open inventory regardless of distance. Location restrictions still apply so you can't access inventory e.g. while in dungeons. Added horse inventory recovery option in configuration menu.
Added horse charge collision checks on Z axis. It is no longer possible to hit targets if they are above or below the horse. It was initially left out on purpose to reduce number of calculations but it had proven to cause issues for some people (e.g. charging under the bridge could hit targets above). To compensate for increased script time and it having varying effect on different computers new configuration option has been added called "Impact Precognition Time" where you can fine tune premature hit event execution (impact precognition time is projected time in milliseconds that should take horse to reach the calculated collision distance moving at current velocity). Angular and positional validity checks are also being made at the beggining of hit event and they too take some computational time so if you reduce precognition time bellow certain threshold (e.g. <50 millseconds) successful hit might fail to evaluate. Decrease if targets are being hit by invisible wall. Increase if hit is never occuring or is being delayed.
Instead of being loaded on demand, horse charge impact sounds should now be kept in memory at all times to prevent delayed playback.
Removed recorded reverb and improved quality of horse whine sound that can be heard when horse spots the player after using a whistle.
Fixed bug where companion Valfar would not get into a delta formation after using horse call.
Fixed a bug with bound key mode where consolidated harvesting would not work if harvesting key was left unbound.
Fixed nordic horse armor not displaying game shaders on fur parts.