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  1. #1
    Bleibt zu Hause Avatar von alceleniel
    Registriert seit
    20.03.2006
    Ort
    Urban Jungle
    Beiträge
    32.341

    Standard Hardcore-Mod von Joshua E. Sawyer (Project director von F:NV)

    Joshua E. Sawyer ist Project Director von Fallout: New Vegas gewesen und hat seine persönliche Mod für Fallout: New Vegas veröffentlicht.

    Voraussetzung sind alle DLCs und man muss einen Load Order Manager benutzen.

    Download (Direktlink)

    Hier sind einige der Änderungen:

    * Max level with all DLCs installed is 35.
    * XP rate is halved.
    * Base player health is quartered and level-gained health is reduced by 25%.
    * Base Carry Weight from 150 to 50 (related perks/things have also been adjusted).
    * Energy Weapon ammo weighs less than its nearest equivalent Guns ammo.
    * Energy Weapon durability is in the same ballpark as Guns durability.
    * Medium Armor has a small amount of DR proportional to its DT.
    * Heavy Armor has even more DR proportional to its DT.
    * Power Armor does not require a perk, but if you have the perk, the weight of the armor is essentially negated.
    * Karma/Alignment values adjusted all over.
    * H2O/FOD/SLP rates doubled, but the first threshold is moved from 200 to 400 (statuses roll over ever 150 after).
    * Water and Food drop rates on NPCs is dramatically lower. It is difficult to stay out of Dehydration/Starvation by looting enemies.
    * Water/Nuka-Cola/Sunset Sarsaparilla heal much less, but now all restore H2O (alcohols will as well, but at lowered values).
    * Default Stimpaks are uncommon. A new variant, Stimpak, Expired is the default. It is not that great.
    * The player's Workbench recipe now makes Stimpak, Homemade. It is better than Expired, worse than default Stimpaks, and has the PE penalty from Healing Powder.
    * All Stimpaks have weight.
    * Pre-Order items have been adjusted to be more well-balanced and not worth that much if you rush to Chet's to trade them in.
    * A bunch of fixes I couldn't make during development because of load order conflicts, time, etc. E.g.: Automatic Rifle spread re-adjustment, putting the Police Pistol on the Cowboy List, Bozar on Grunt, Junk Rounds are now actual ammo variants you can make, etc.
    * Some other stuff.

    ...

    * fKarmaModKillingEvilActor from 100 to 5
    * fKarmaModKillingVeryEvilActor from 2 to 30
    * All (known) Feral Ghouls set to Neutral alignment
    * Colonel Moore Alignment changed from Neutral to Evil
    * Colonel Hsu Alignment changed from Neutral to Good
    * Dam Centurion Alignments changed from Evil to Neutral
    * Doctor Usanagi Alignment changed to Very Good
    * Dixon Alignment changed from Neutral to Very Evil
    * Jean-Baptiste Cutting Alignment changed from Neutral to Very Evil
    * Gloria Van Graff Alignment changed from Neutral to Very Evil
    * Alice McLafferty Alignment changed from Neutral to Evil
    * Alice McBride Alignment changed from Neutral to Good
    * Squatter Alignments changed from Neutral to Good
    * The King's Alignment changed from Neutral to Good
    * Contreras' Alignment changed from Neutral to Evil
    * Westside Citizens and Militia Alignments changed from Neutral to Good
    * Gomorrah Prostitutes Alignments changed from Neutral to Good
    * 1E Junkies' Alignments changed from Neutral to Good
    * Michelle and Samuel's Alignments changed from Neutral to Good

    http://www.formspring.me/JESawyer/q/276245925372890641
    http://www.formspring.me/JESawyer/q/276424774790414991

  2. #2
    Newbie
    Registriert seit
    14.02.2009
    Beiträge
    7

    Standard

    Was ist ein "Load Order Manager" und wo bekomme ich den her?

  3. #3
    Notorischer Nörgler Avatar von RAT:
    Registriert seit
    04.08.2011
    Ort
    Rhoihesse
    Beiträge
    1.234

    Standard

    Zitat Zitat von Nagumo Beitrag anzeigen
    Was ist ein "Load Order Manager" und wo bekomme ich den her?
    Mit einem "Load Order Manager" bestimmst Du u.a. die Reihenfolge, in der Mod-Dateien geladen werden. FOMM kann so etwas zum Beispiel.


    Hört sich gut an, werde ich beizeiten mal testen. Danke für die Info
    Zitat Zitat von Auslieferator Beitrag anzeigen
    Fazit:
    Ein PC muss her!
    PC only!

  4. #4
    Not my Fallout Avatar von Boïndil
    Registriert seit
    20.07.2008
    Ort
    Vaullt 101
    Beiträge
    12.122
    Gamer IDs

    Gamertag: PixelMurder

    Standard

    Sogar der Chef selbst muss ein externes Tool vorschreiben, damit sein Mod läuft. Wahrscheinlich werden das auch Fallout 7 und TES 9 noch benötigen, nur weil es bei Bethesda keine Entwickler gibt, die in Visual Studio kurz einen Drag-Drop-Sortier-Mechanismus zusammen klicken können ;-)
    No mods for Failout 76.

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