Seite 14 von 58 ErsteErste ... 4121314151624 ... LetzteLetzte
Ergebnis 131 bis 140 von 579
  1. #131
    Nerd Avatar von Andrei the Tzimisce
    Registriert seit
    11.02.2010
    Beiträge
    2.683

    Standard Mass Effect 2 erst Anfang 2012

    Laut der offiziellen Facebook Seite (wo zwei neue Bilder zu sehen sind) erscheint ME 3
    erst Anfang 2012.
    Siehe: http://www.facebook.com/media/set/?s...11.85811091644

    Hier der Kommentar von Casey Hudson: "Mass Effect 3 will be released in the first three months of 2012. The
    development team is laser focused on making sure Mass Effect 3 is the
    biggest, boldest and best game in the series, ensuring that it exceeds
    everyone’s expectations.”

  2. #132
    Ne fiese Möp Avatar von Lichti
    Registriert seit
    11.06.2008
    Beiträge
    19.694
    Gamer IDs

    Gamertag: Fieser Moep

    Standard

    Wird Mass Effect 3 mobil?

    Es scheint so, als würde Mass Effect 3 nicht nur für die Heimkonsolen und den PC erscheinen. Aus einer Liste, die EA veröffentlicht hat, geht hervor, dass das Spiel wohl auch für Mobile und/oder Handheld-Systeme erscheinen wird. Dabei ist noch unklar, für welche Systeme Mass Effect 3 erscheinen könnte. Mit Mass Effect Galaxy wurde schon einmal ein Ableger für das iPhone entwickelt. Eine iPhone/iPad Version wäre deshalb denkbar. Aber auch Umsetzungen für den 3DS von Nintendo oder Sonys NGP wären durchaus möglich.

  3. #133
    Bleibt zu Hause Avatar von alceleniel
    Registriert seit
    20.03.2006
    Ort
    Urban Jungle
    Beiträge
    32.341

    Standard

    Mass Effect 1 und 2 bei Steam günstig abstauben

    Im Rahmen der EA Week bei Steam gibt es ab sofort bis morgen abend 19 Uhr Mass Effect und Mass Effect 2 um bis zu 75'% günstiger. Mass Effect bekommt ihr bereits für 3,75€, Mass Effect 2 für 9,99€ bzw. 14,99€ in der Digital Deluxe Edition.

    Hier geht es zum Steam-Angebot

  4. #134
    Casual-Gamer Avatar von Karvarn
    Registriert seit
    29.09.2009
    Ort
    Duisburg
    Beiträge
    574

    Standard

    Infos aus der PC Gamer über Mass Effect 3

    Hab wieder was Neues im BioWare Social Network gefunden "Ja leider wieder auf Englisch, Schande über mich und meine fehlende Deutsche Übersetzung ", aber es sind Infos aus der PC Gamer über ME3

    Die Infos wie immer im Spoiler:
    Spoiler:
    -Tali is confirmed squadmate
    "Garrus, Liara, Kaidan, Ashley and (newly confirmed) Tali are all full
    time members of your team if they survived the previous games."


    -Wrex?
    "I asked point blank about Wrex and got as close to a 'no' as I think Bioware will come at this early stage: exceutive producer Casey Hudson simply re-emphasised that such characters canplay a role and fight alongside you without necessarily being permanent squad members."


    -No new LIs in ME3

    -Biotics are more potent in combat
    "Biotics can use their Pull ability to rip a shield out of someone's hands" (I dont get this)

    -Multi Layered combat areas
    "The games combat spaces have graduated from the often-familiar open areas dotted with low walls. They're now multi layed encouraging you to seek high ground for a better vantage point...[the rest is about Cerberus rocket boot dudes using this to their advantage]

    -class Specific Melee attacks
    Engineer: Omni-tool fire lash attack
    Adept: Melee (biotic) attack that knocks everyone near them away and stuns

    -Powers Evolve more than once
    "In ME3 this is just the start. A Vanguard player can customise their devastating Charge move first to slam people harder, then do more damage, then to reduce the cooldown.

    -Powers combine
    Example given with Soldier: "Soldier still has an arcing attack called Concussive Shot, but it now behaves differently depending on the ammo ugrade he/she is using. Cryo ammo lets you use that same trajectory to deliver a blast of ice that canfreeze every enemy in the area."


    -Story is more like ME1 than ME2

    -Every major character you have met will play a role in the last game

    -Why is Cerberus after Shepard? They are working with the Reapers (evtl. falsch siehe Zitat)
    "If your wondering why we were fighting Cerberus, having worked closely with this shadowy organisation in Mass Effect 2, the answer just raises further questions. They are wokring with the Reapers"

    Chris Priestly wrote...

    While there is indeed an article in PC Gamer, keep in mind unless the article says "Casey Hudson said..." or similar, what they are writing is their take on the information they have seen (this applies to ALL media/magazines/websites, etc). Don't get too worked up on any one item until you hear it confirmed by BioWare someplace.
    http://social.bioware.com/forum/1/to...7598/2#7307884
    -Reaperized enemies include Asari, Krogan, Rachni
    "In Mass Effect 3 we'll fight the Reapers other experiments, with other species.
    One is a hideously bloated pregnant Asari, her gums stripped away and a robot skeleton showing through her rotting flesh"

    "The Reapers take on the Rachni, who were already viscious insect monsters,are covered with bulging savs of lesser creatures. Rather than hitting their weak spot for massive damage, you want to avoid it like the plague: bursting any of these sacs before the creature is dead wit will unleash a swarm of horrible mini-rachni that crawl all over your body"

    "The Reaperised Krogan wears heavy armor plates that can shear off with enough focused fire. Once you do the creature changes its behaviour to be more defensive clutching its lurid blue intestines to its stomach as its lumbers towards you"

    Casey Hudson summarizing ME3 (This is an article quote):
    "Casey sums up Mass Effect 3 as being about victory through sacrifice, the scale of that sacrifice has been increasing with each new chapter" [Rest is authors speculation about saving(or not saving) Wrex and Rachni consequences]



    Quelle:BioWare Social Network

    Ich hab zwar die Links zu den Scans der PC Gamer wo man das selber nach lesen kann, aber ich weiß nicht ob ich die hier auch in den News posten darf also lass ich das mal

  5. #135
    Bleibt zu Hause Avatar von alceleniel
    Registriert seit
    20.03.2006
    Ort
    Urban Jungle
    Beiträge
    32.341

    Standard

    Dürfte ich nochmal drauf hinweisen, dass hier nur News gepostet werden und Fragen und Diskussionen im dafür vorgesehenen Thread gestellt werden.

    Einige Beiträge mussten deswegen wieder verschoben werden.

  6. #136
    Ne fiese Möp Avatar von Lichti
    Registriert seit
    11.06.2008
    Beiträge
    19.694
    Gamer IDs

    Gamertag: Fieser Moep

    Standard

    Hier ist nun die versprochene Übersetzung.

    Gameplay
    Spoiler:
    • Es wird Gegner mit richtigen Schilden geben.
    • Biotiker können die Ziehen-Fähigkeit dazu benutzen, um diesen Gegnern die Schilde aus den Händen zu reißen.
    • Die Kampfareale haben nun mehrere Ebenen, um einen besseren Überblick zu bekommen, wird man höher gelegene Punkte einnehmen können.
    • Es soll Gegner mit "Raketenschuhen" geben, die höher gelegene Punkte ohne die Verwendung von Treppen erreichen können.
    • Die Klassenspezifischen Nahkampfattacken wurden anhand zweier Beispiele näher erklärt.
    • Der Techniker wird ein Päckchen Universalgel an einen Gegner heften können, welches sich dann entzündet oder entzündet werden muss.*
    • Der Experte kann durch eine biotische Nahkampfattacke mehrere Gegner umhauen und betäuben.
    • Fähigkeiten können mehr als einmal weiterentwickelt werden. Als Frontkämpfer wird man den Sturmangriff folgendermaßen ausbauen können. Mit dem ersten Schritt wird man Gegner härter treffen können, danach wird man mehr Schaden zufügen und bei der dritten Entwicklungsstufe wird die Abklingzeit reduziert.
    • Fähigkeiten werden kombiniert werden können. Als Soldat hat man die Fähigkeit Betäubungsschuss, der sich jetzt je nach Munitionsupgrade verändern wird. Bei der Verwendung von Kryo-Munition wird jeder Gegner in einem bestimmten Areal eingefroren.
    • Die Reaper experimentieren gerne mit anderen Spezies und die werden wir zu Gesicht bekommen.
    • Eines ihrer Experimente wird eine schrecklich aufgeblähte Asari-Husk sein, die unter sehr stark fortgeschrittener Parodontitis leidet und deren Roboterskelett unter dem faulenden Fleisch hervortritt.
    • Rachni-Husks sind mit Säcken übersät, die mit kleineren Kreaturen gefüllt sind. Während Ihr versucht den Schwachpunkt der Rachni zu treffen, solltet Ihr es unbedingt vermeiden, diese Säcke zu treffen. Denn wenn einer von ihnen vor dem Ableben platzt, wird ein Schwarm Mini-Rachni freigesetzt, der über Euren Körper kriecht.
    • Kroganer-Husks tragen schwere Panzerplatten, die bei genügend konzentrierter Feuerkraft abfallen. Nachdem das passiert ist, verhält sich die Kreatur defensiver und drückt seine blau leuchtenden Eingeweide an seinen Körper, während er sich auf Euch zuschleppt.
    • Manche dieser neuen Husk haben großkalibrige Waffen, die mit ihren Armen verschmolzen sind. Andere absorbieren die Lebensenergie von allem, das in ihrer Nähe gestorben ist.

    *Da hat sich leider ein kleiner Fehler eingeschlichen. Richtig ist, dass der Techniker mit seinem Universalwerkzeug einen peitschenartigen Flammenstrahl erzeugen kann, der sich durch die Gegner schneidet.


    Charaktere/Story
    Spoiler:
    • Tali wird als permanentes Squadmitglied bestätigt, wenn sie den zweiten Teil überlebt hat.
    • Wrex könnte eine temporäres Squadmitglied werden.
    • Es wird keine neuen Romanzenpartner in Mass Effect 3 geben.
    • Die Geschichte wird mehr der des ersten Teils ähneln als der von Mass Effect 2.
    • Man wird also nicht nur durch die Galaxy reisen, um Freunde/Verbündete aufzugabeln.
    • Es wird wieder so etwas ähnliches wie die Loyalitätsquests in Mass Effect 2 geben.
    • Jede bedeutende Person, die man in den Vorgängern getroffen hat, wird eine Rolle im letzten Teil spielen.
    • Casey Hudson fasst Mass Effect 3 als Sieg durch Aufopferung zusammen, das Ausmaß der Aufopferung stieg mit jedem neuen Kapitel an.
    Geändert von Lichti (08.05.2011 um 21:59 Uhr)

  7. #137
    Cybernetic-Warlord Avatar von POW
    Registriert seit
    13.09.2009
    Ort
    Dresden
    Beiträge
    165
    Gamer IDs

    Gamertag: KEYGETS

    Standard

    Auf Twitter entdeckt:

    Check out the BioWare store to pre-order the custom-crafted mini version of the SSV Normandy! www.biowarestore.com

    http://yfrog.com/h8k8vep


    Das fertige und richtige Modell der SSV-Normandy 2 wird mitte November 2011 gezeigt.


    MfG POW

  8. #138
    Let's Play-Gucker
    Registriert seit
    18.12.2010
    Beiträge
    112

    Standard

    http://www.amazon.de/gp/product/0345...A3JWKAKR8XB7XF

    Cover des neuen ME Romans, falls es noch nicht bekannt ist...

  9. #139
    Ne fiese Möp Avatar von Lichti
    Registriert seit
    11.06.2008
    Beiträge
    19.694
    Gamer IDs

    Gamertag: Fieser Moep

    Standard

    Infos aus dem OXM zu Mass Effect 3

    Es gibt wieder ein paar neue Details zu Mass Effect 3, dieses mal stammen sie aus dem OXM. Veröffentlicht wurden diese von einem User im Forum von NeoGAF.

    Gameplay
    • Neben springen und rollen wird Shepard auch blind feuern können.
    • Alliierte Zivilisationen wird man an die Reaper verlieren können, wenn man "falsch" spielt, ähnlich wie in der Selbstmordmission von Mass Effect 2.
    • Waffen haben drei Upgrade-Slots, für Sucher/Zielfernrohre, Läufe und Griffe, Farbe und Muster wird man auch anpassen können.
    • Cerberus und Husks werden die Hauptgegner sein, es wird drei Arten von Cerberus-Truppen geben, Schwere, Mittlere und Leichte.
    • Ihr kennt doch Garrus' schicken Visor, als Shepard wird man so ein ähnliches Ding tragen können, dadurch wird man dann auch mit Nicht-Sniper-Waffen etwas näher an den Feind heranzoomen können.

    Auf der E3 wird BioWare etwas großes ankündigen, eine Menge Gameplay Features und mehr Squadmitglieder.

    Jetzt kommt noch ein ganz dicker Spoiler zu einem Squadmitglied:
    Spoiler:
    Es wäre möglich, dass Garrus auf dramatische Weise stirbt.
    Geändert von Lichti (10.05.2011 um 10:31 Uhr)

  10. #140
    Casual-Gamer Avatar von Karvarn
    Registriert seit
    29.09.2009
    Ort
    Duisburg
    Beiträge
    574

    Standard

    Infos aus dem Xbox World Magazine (UK) zu Mass Effect 3

    Ich bin mal wieder auf was aufmerksam geworden im BioWare Social Network, der Text ist wieder in Englisch und keine Deutsche Übersetzung "Ja ich gehe gleich in die Ecke und Schäme mich dafür "

    Dazu noch zwei kleine Infos die nenne ich als erstes:

    Eine Namensänderung James Sanders heißt jetzt James Vega.
    Quelle

    Abnehmbare Helme ?
    Quelle

    Infos aus dem Magazin wie immer im Spoiler:
    Spoiler:
    From the July 2011 edition of Xbox World (UK)

    NOTE: MOST OF THIS IS QUOTED FROM THE DEVs...unlike the speculation in PC Gamer...

    ALSO NEW: Quotes in BLUE are from Developers (easier to differentiate between what a developer said and magazine said). And yes lots of quotes from developers this time around...


    "Right now we're in the middle of production" says Mass Effect 3's Executive Producer Casey Hudson. "We're not really at the point where we can show you a ten minute cross-section of what the final game is going to look
    like. But what we can do is show you is all the stuff that's gonna form Mass Effect 3"

    In the order the magazine goes through:

    SQUADMATES:
    "'Twelve was a big number in Mass Effect 2 - almost too big", Hudson concedes. "We're focused on a smaller squad with deeper relationships and more interesting interplay in Mass Effect 3' he explains. "We're not going to have twelve again but we are going to do more with the characters on your squad including Liara, and Kaidan or Ashley. And we're bringing everyone back - every main character is in Mass Effect 3 somewhere' "

    "Zaeed is in, plus Thane, Mordin and the rest, all knocking about somewhere in the galaxy, doing something
    appropriate for their character and with the same lavish redesigns given to every core character in the game."

    Garrus is back along with Jack:
    "She's matured," admits Art Director Derek Watts, "maybe she's softened up a bit. You can only stay punk rock for so long, you know. Even Johnny Rotten eventually goes, 'I've got to do something different'. She'd get tired of walking around completely naked and she'd probably grow her hair out, but she's still Jack and still kinda punk - shaved at the sides with a ponytail at the back"

    ON CHARACTER RE-DESIGN:
    "We have to update the look," Watts continues, referring to Jack, Ashley and Kaidan's refesigns "And the people who redesign the characters are the same people who did the original characters; and they know best how these things are supposed to mature. Stuff changes. Garrus' armour is going to change. Even Shepard has changed quite a bit. His armour has changed a lot since the first Mass Effect"


    NORMANDY SR2
    "Formerly a Cerberus vessel, Shepard's return to the Alliance has seen the ship repainted with the Alliance colour scheme and several new sections of the shop reopened up to exploration"

    "The Normandy drops yellow, white, and black in favour of red, white and blue following its Alliance refit."
    "...the SR2 will be filled with Alliance engineers dissecting the advanced Cerberus technology"

    CERBERUS
    "Regardless of how you finished ME2, Cerberus are now your enemy and are throwing their black and yellow-clad commandos at Shepard for reasons he'll discover later in the game when, as Bioware confirm then Illusive Man
    returns"

    "You were begrudgingly working for Cerberus in ME2" Explains Casey Hudson, "but they've gone a bit further and Shepard has returned to the Alliance so Cerberus troops are a major threat"

    "Cerberus heavy troopers wear enormous armour, Assassins use the same Biotics as Shepard and Phantoms use blades."


    WEAPONS (Customization and Sounds)
    "Every weapoin is modular and can be customised with up to five modifcations; scopes increase a rifle's zoom factor, new barrels increase accuracy or damage. Sling your gun on a workbench and it can be customised for a job at hand. Guns sound better too..." [Goes on to say that they swapped notes from DICE on gun sounds and how environments affect the sounds and how every weapon "fires with a hard-edged crack"]


    SHEPARD IS MORE AGILE
    "As Shepard you're more agile than ever before" Hudson continues. "You're falling, climbing, jumping, rolling between cover, SWAT turning, you can melee and grab enemies over cover objects... there's a new heavy melee
    attack for every class. You just feel way more mobile..."


    COMBAT
    "Cerberus Troopers can do everything that Shepard can do now" says Designer Corey Gaspur. "So your fighting a force that's a lot more punishing"

    "We wanted to make it so that when the player's fighting in the moment they feel like they have more options than aiming shooting and using powers says Lead Gameplay Designer Christina Norman. "We really want to make
    mobility a factor that plays into combat. You'll always ask yourself, 'am I in the right position on the battlefield? Where are my enemies? How am I going to get from point A to point B?' Players should never be walking tino these safe places with great cover and stay there for the whole fight. It's about how you're going to move through the
    battlefield as the enemies through the battefield move through the battlefield and how they're reacting to one another and to you"

    Example with husks
    "The new combat system makes for a bloodier and more violent game, as Casey Hudson explains: "The husks are faster and more aggressive versions of the ones you've seen before, but whether they're robots or they're organic you can shoot parts off and they will all have multiple stages of damage"

    AI Enemies now work as a unit each with unique roles
    "Some will provide covering fire for snipers, some will deploy smoke tohide advancing comrades, others will coordinate subordinate units, and one will stomp around consuming its fallen friends to fuel itself"

    NOTE: The examples provided ^above^ are not exclusive too each other...the "one will stomp around consuming its fallen friends to fuel itself" is likely the Reaper Cannibal we have been hearing about..

    RPG! (not the weapon)
    "We've taken a lot of feedback from the Mass Effect community," says Hudson. "more than anything, people want us to deepen the RPG aspect of the experience. Now, that isn't necessarily something traditional; about stats and loot; we see it as being more about exploration and making a good character-driven story with intelligent decision-making in how you progress."

    "I think specifically we wanted to do more with the sense of progression. We had that sense in ME2, but only in a few areasregarding your armour choices, your weapon choices and the things you find. That activity chain was too simple and it didn't allow you to make choices that could customise your experience. You could choose different weapons and stuff like that but you couldn't invest in the weapons like you can in ME3. You can see how modifications change different atributes, and start making choices about your value and which ones you would rather seel and which ones you thjink are rare. That whole activity coain was a button we weren't really pushing in ME2 and something we're trying to hit throughout ME3"


    LOCATIONS (we obviously know more than article mentions)
    -"Turian homeworld Palaven and theQuarian homeworld Rannoch are early new destinations."
    -Returning to Tuchanka
    -Mining base on the edge of a Martian crater
    -BUT "it's Earth cities which form the game's showpiece locations"
    "The Seatle/Vancouver megacity on the west coast of North America is a truly gigantic space which Shepard will visit before and after the Reapers take it apart."

    "If you Google Map Vancouver the layout is pretty much the exact same as our map" says Level Artist Don Arceta. "Geographically it's very true to the real world"

    [magazine goes on about the "new found focus on realism and utility giving spaces a history and a reason for being"]

    "You play a game like Gears or War and they just have sandbags everywhere, and we really don't want to do that. We really want to get away from arbitrary things placed just for the people workingthere, and we're just trying to really make sense of these spaces"
    "We try to design the arhitecture first before we blow it up" says Arceta. "Like, really thinking about how did they actually design this building, and does it function well?"

    BIG LEVELS:
    "These spaces large enough to accommodate a six hundred foot Reaper bossfight, and a fifty foot Cerberus Atlas mech Shepard himself pilots later in the game."

    "Overand over Bioware's team mention the scale of ME3 - every fight every enemy and every space is bigger than anything you've ever seen rendered in Mass Effect - or by the Unreal Engine - before"

    LEVEL VARIETY

    -More varied and unpredictable:
    "You could always tell when a fight was coming" says Hudson about ME2 "You would walk iunto a room filled with low cover and before we could get dramatic about it you already knew a fight was coming. So now we're
    building environments that don't have crates and sandbags and that kind of cover; we have environments that have natural opportunities to take cover. And it helps that Shepard can climb and fall and SWAT turn and leaps across gaps and stuff like that. It allows you to look around your environment and solve problems in that space and makes combat less predictable"

    "I think Lair of the Shadow Broker is a good look at how we design levels now" says Hudson [...] "It's all about sudden shifts in the action. There's a section on Earth where you're running a narrow walkway and there's a war going on all around you and a ship is in the distance. Suddenly its nuclear core blows up and its suchs a shockwave that it knocks you off the walkway and you end up sliding down the glass face of a knocked over high-rise and then you kind of roll and catch yourself and all that happens in a moment of gameplay. You have control thoughout and that's when you'll realise annything could happen at any time"

    ENEMIES
    "We definitely want you to feel that the enemies you're fighting are more complex, that they have multiple behaviors and that they're reacting to whats going on" says Lead Gameplay Designer, Christina Norman. "With ME2 we made each enemy as anindividual. Now we look at enemies as a force, with each of them having rols and capabilities. Its giving our level designers and combat designers a lot more opportunity to create really interesting combat, not with heavy scripting, but by combining these pieces that work together in really new and interesting ways"


    Asari and Rachni Husks...
    "The Husks in the first and second game were humans that had been converted by Reaper technology" Hudson explains. " Now you're gonna see all the different races in the galaxy converted by that technology - the Asari, the Rachni - all mashed together by the Reapers"


    IMPORTS
    They have a big spreadsheet...

    "Whether you killed or saved Wrex...the Rachni Queen decision...the council..." ]"If you have the opportunity to
    import a saved game then there is a lot of texture to the way that shapes your story. Players have made a lot of choices along the way. We have a big spreadsheet"


    FOR NEW PLAYERS
    Similar to what PS3 owners got for ME2...BUT:
    "It might not be comic style, but we'll do something in the same style to recap the story", says Hudson. "It's essentially a really fancy save game generator

    REWARD FOR LOYAL FANS?
    "Absolutely," he says. "Definitely. The challenge is to make the game better than ever before, to make it a great entry point for new players, and to make it the ending fans deserve. It's about making sure it starts the way a
    great story should start versus just being a continuation. And thats tough becaus there is no canon except for what the player has chosen. In the end, its their game".

    END.


    Quelle:BioWare Social Network

    Ich hab zwar noch keine Scans davon gefunden aber ich bin auf der Suche

Seite 14 von 58 ErsteErste ... 4121314151624 ... LetzteLetzte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •