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alceleniel
30.12.2011, 08:01
Joshua E. Sawyer ist Project Director von Fallout: New Vegas gewesen und hat seine persönliche Mod für Fallout: New Vegas veröffentlicht.

Voraussetzung sind alle DLCs und man muss einen Load Order Manager benutzen.

Download (http://diogenes-lamp.info/jsawyer_fnv_mod.zip) (Direktlink)

Hier sind einige der Änderungen:

* Max level with all DLCs installed is 35.
* XP rate is halved.
* Base player health is quartered and level-gained health is reduced by 25%.
* Base Carry Weight from 150 to 50 (related perks/things have also been adjusted).
* Energy Weapon ammo weighs less than its nearest equivalent Guns ammo.
* Energy Weapon durability is in the same ballpark as Guns durability.
* Medium Armor has a small amount of DR proportional to its DT.
* Heavy Armor has even more DR proportional to its DT.
* Power Armor does not require a perk, but if you have the perk, the weight of the armor is essentially negated.
* Karma/Alignment values adjusted all over.
* H2O/FOD/SLP rates doubled, but the first threshold is moved from 200 to 400 (statuses roll over ever 150 after).
* Water and Food drop rates on NPCs is dramatically lower. It is difficult to stay out of Dehydration/Starvation by looting enemies.
* Water/Nuka-Cola/Sunset Sarsaparilla heal much less, but now all restore H2O (alcohols will as well, but at lowered values).
* Default Stimpaks are uncommon. A new variant, Stimpak, Expired is the default. It is not that great.
* The player's Workbench recipe now makes Stimpak, Homemade. It is better than Expired, worse than default Stimpaks, and has the PE penalty from Healing Powder.
* All Stimpaks have weight.
* Pre-Order items have been adjusted to be more well-balanced and not worth that much if you rush to Chet's to trade them in.
* A bunch of fixes I couldn't make during development because of load order conflicts, time, etc. E.g.: Automatic Rifle spread re-adjustment, putting the Police Pistol on the Cowboy List, Bozar on Grunt, Junk Rounds are now actual ammo variants you can make, etc.
* Some other stuff.

...

* fKarmaModKillingEvilActor from 100 to 5
* fKarmaModKillingVeryEvilActor from 2 to 30
* All (known) Feral Ghouls set to Neutral alignment
* Colonel Moore Alignment changed from Neutral to Evil
* Colonel Hsu Alignment changed from Neutral to Good
* Dam Centurion Alignments changed from Evil to Neutral
* Doctor Usanagi Alignment changed to Very Good
* Dixon Alignment changed from Neutral to Very Evil
* Jean-Baptiste Cutting Alignment changed from Neutral to Very Evil
* Gloria Van Graff Alignment changed from Neutral to Very Evil
* Alice McLafferty Alignment changed from Neutral to Evil
* Alice McBride Alignment changed from Neutral to Good
* Squatter Alignments changed from Neutral to Good
* The King's Alignment changed from Neutral to Good
* Contreras' Alignment changed from Neutral to Evil
* Westside Citizens and Militia Alignments changed from Neutral to Good
* Gomorrah Prostitutes Alignments changed from Neutral to Good
* 1E Junkies' Alignments changed from Neutral to Good
* Michelle and Samuel's Alignments changed from Neutral to Good

http://www.formspring.me/JESawyer/q/276245925372890641
http://www.formspring.me/JESawyer/q/276424774790414991

Nagumo
04.01.2012, 01:42
Was ist ein "Load Order Manager" und wo bekomme ich den her?

RAT:
04.01.2012, 02:58
Was ist ein "Load Order Manager" und wo bekomme ich den her?

Mit einem "Load Order Manager" bestimmst Du u.a. die Reihenfolge, in der Mod-Dateien geladen werden. FOMM (http://newvegasnexus.com/downloads/file.php?id=36901) kann so etwas zum Beispiel.


Hört sich gut an, werde ich beizeiten mal testen. Danke für die Info :)

Boïndil
04.01.2012, 05:58
Sogar der Chef selbst muss ein externes Tool vorschreiben, damit sein Mod läuft. Wahrscheinlich werden das auch Fallout 7 und TES 9 noch benötigen, nur weil es bei Bethesda keine Entwickler gibt, die in Visual Studio kurz einen Drag-Drop-Sortier-Mechanismus zusammen klicken können ;-)