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alceleniel
20.12.2007, 19:49
Im Januar 2008 wird der große Inhaltspatch mit dem Titel The Stonehenge Chronicles veröffentlicht. Alle glücklichen US-Abonnenten können ihn bereits jetzt auf dem Testserver spielen. Es folgen die vorläufigen Patchnotes:

The Stonehenge Chronicles
Update Notes - Test Center Edition

General
Based on the number and depth of balance changes to skills in this update, certain characters will be provided a “respec token” that allows them to reassign their skill points. This token is automatically placed in the character’s inventory and can be used at any time.

All Evokers and Guardians will receive respec tokens, as will all characters in Subscription Member accounts.

PvP
A Dueling Arena has been built for those who wish to test their mettle against each other. When challenging another character to a duel, the invitation dialogue indicates that the duel will take place in the Arena. When the duel is accepted, both characters are instantly transported there.

When both characters have loaded into the Arena, a countdown begins. During the countdown, characters can move, but they cannot use skills, activate items, cast spells, or attack their opponent. After a duel has been won, the defeated character is reset, as is their opponent and a new countdown clock begins. Players can leave the Dueling Arena by activating their Recall device.

Players can still duel in other areas by joining the same party and activating their /pvp flag as before.

UI

The Mini Map is now set to the top right of the screen with character state icons appearing below.
The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window.
The LFG interface has received new functionality. To activate the LFG Interface, simply press the ‘P’ key.
The screen has been re-arranged to allow for more information and additional features.
Party Leaders can advertise existing groups to add new members.
Individuals can advertise themselves as being available for a group. To instead create an entirely new group, select the CREATE PARTY option. Otherwise, the character is listed as an individual looking for a group to join.
New search filters have been added to better find the right group dynamic.
Players can now Invite, Join and Whisper to individuals or groups listed in the LFG interface.

Skills
There are a wide variety of balance tweaks across the Templar and Cabalist factions.

Cabalist:

Brom’s Curse:

The rank progression of this spell has been adjusted. Brom’s Curse affects up to 4 targets for duration of 5 seconds at rank 1. The maximum number of targets is increased by 1 per rank of the spell, and the duration of the spell is increased by 1 second per rank.
This spell may now be cast while moving.
This spell now heals a fixed amount based on the attacker’s level instead of being based on a percentage of the attacker’s health.
Afterlife
The power cost of this spell has been reduced.
Elemental Drain
The power cost of this spell has been greatly reduced.
The casting time has been reduced by 1 second.
Word of Fear
The Fear Attack Strength of this spell now properly scales with the caster’s level.

Evoker

Skill Rank bonus descriptions have been updated and normalized to be based on their initial rank 1 effect. For example, Spectral Bolt now displays no Phase Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase Attack Strength per additional rank.

Spectral Curse

The rank progression of this spell has been adjusted. Spectral Curse now affects up to 4 targets for a duration of 10 seconds at rank 1, increasing its maximum targets by 1 and duration by 2 seconds per rank.
This spell may now be cast while moving.
The power cost of has been reduced substantially, and the range has been increased to 15 meters.
The explosion damage caused by Spectral Curse has been increased.

Arcane Shield

The rank progression of this spell has been adjusted, providing slightly less shields at lower ranks.
Arcane Shield is unaffected by the Evoker’s movement.
This spell now lasts for 10 seconds with a 40 second recast time.

Concentrate Damage

The rank progression of this spell has been adjusted. Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage surpasses its previous damage bonus at rank 4.

Summon Ember

The rank progression of this spell has been adjusted. Additional ranks of this skill now provide 15% more damage instead of 20%, but the base damage of the Ember pet is significantly higher across all ranks.
The Ember’s Health, Damage, Ignite Attack Strength, Critical Chance, Interrupt Strength, Interrupt Defense, and Armor have been increased.

Firestorm

The rank progression of this spell has been re-designed. Additional ranks of Firestorm now provide a 5% increase in damage rather than an increase in Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3.
The Ignite Attack Strength of this spell has been reduced.

Flameshards

The Flameshards spell has been re-worked. The number of shards that this spell fires is now fixed at 7, but multiple shards stack with each other. Individual shard damage has been decreased to take damage stacking into account.
Increased ranks in Flameshards now increases each shard’s Ignite Attack Strength.
The spells now has a cool-down time of 2 seconds.
This spell’s power cost has been decreased.

Hellfire

This spell’s casting time and initial power cost have been reduced significantly. Additional ranks now provide a slightly smaller decrease in power cost.
This spell now has a cool-down time of 2 seconds.
The damage and Ignite Attack Strength of this spell have been increased substantially.
The targeting of this spell has been fixed.

Spectral Bolt

The rank progression of this spell has been adjusted. Spectral Bolt now provides an additional 25% Phase Attack Strength per rank. The initial Phase Attack Strength of Spectral Bolt has been slightly increased.
The power cost of this spell has been decreased, and the Phase duration has been increased by 1 second.

Spectral Lash Mastery

The damage of the explosion caused by this spell has been doubled.
The rank bonus of this spell is now applied to the explosion effect properly.

Lightning Field

The damage of the Lightning Field has been increased substantially.
The power cost of this skill has been decreased.
This spell now has a cool-down time of 2 seconds.
The rank bonus tooltip now properly displays a 15% instead increase in radius.

Tempest

The casting time, power cost, and cool-down of Tempest have been decreased.
The base damage and strike frequency increase per rank of Tempest have been decreased significantly.
Each Tempest cloud now lasts for 12 seconds and has a range of 12 meters.
The rank bonus of this spell now properly increases the frequency of lightning strikes.

Arc Legion

The rank progression bonus of this spell has been changed. Additional ranks now increase the Shock Attack Strength of Arc Legion by 25%.
The range of this spell has been fixed at 12 meters.
The damage of this spell has been slightly increased.

Demonspine

The rank bonus of this spell has been slightly adjusted to a 25% increase in Stun Attack Strength per rank.
The power cost of this spell has been decreased.

Boneshards

The rank bonus of this spell has been slightly adjusted to a 50% increase in Stun Attack Strength per rank.
The damage of this spell has been increased by 60%.

Skullsplitter

The rank progression of this spell has been adjusted. Skullsplitter now begins with 12 fragments and gains 2 additional fragments per rank.
Skullsplitter now explodes into a significantly more predictable nova pattern.
The power cost and cool-down of this spell have been slightly decreased.

Venomous Spirit

The damage of this spell has been increased and the power cost has been decreased.
The Fear Attack Strength of this spell now scales properly with the caster’s level. Additional ranks of Venomous Spirit no longer provide an increase in Fear Duration.
Venom Armor

Several bugs with which allowed the swarms created by Venom Armor to bypass its intended cool-down time have been fixed.
The damage of each swarm created by this spell has been increased, and each swarm now lasts for a fixed amount of time on their target
The initial armor provided by this spell has been decreased, but the bonus to armor per rank remains unchanged.

Swarm

The rank progression of this spell has changed. Additional ranks in Swarm now increase the Poison Attack Strength and Poison Duration of Swarm by 20%.
The cool-down of this spell is now fixed at 10 seconds.
The power cost of this spell has been decreased significantly.


Templar:
Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have been rebalanced. Additionally, their skill rank progressions have been normalized to provide a 33% increase in effectiveness per skill level. Blademasters and Guardians will now see more return on investment in these auras.
Aura of Power

The amount of power regeneration granted by Aura of Power has been decreased.

Blademaster
Call of the Chosen

The Taunt and Fear Attack Strengths of this skill now properly scale with the Blademaster’s level.

Guardian
Aura of Renewal

The initial health regeneration granted by Aura of Renewal has been slightly decreased. By rank 10, this aura provides significantly more health regeneration than it did previously.

Aura of Defense

The armor bonus granted by Aura of Defense has been decreased.

Aura of Salvation

The initial elemental attack defense granted by Aura of Salvation has been slightly decreased. By rank 10, this aura provides significantly more elemental attack defense than it did previously.

Grand Aura

This skill now provides an equal percentage increase to the Guardian’s Holy Aura radius at each rank, ending with the same total increase at rank 5 as it did previously.

Challenge

The Taunt Attack Strength of this skill now properly scales with the Guardian’s level.

Denounce

The Taunt Attack Strength of this skill now properly scales with the Guardian’s level.


Quests
Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy.

Items

Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows:
All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items.
Once all the mods are removed, insert the item into an Augmetrex 3000. Now click any of the three "Add Property" buttons to reroll the item attributes.
All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same.
The Stun Defense granted by the Gyro Stabilizer has been increased.
Health and Power injectors now show up in high level stations.


Crafting

The limit on number of times an item can be upgraded has been raised to 10.
Upgrading an item takes 50% less resources.
A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.
Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items.
The number of Nanoshards required to upgrade an item increases each time the same item is upgraded.

Cyrcle
20.12.2007, 20:43
Das ist ja phantastisch. Besonders die Skills der Kampfmagier fast vollständig überarbeitet :)

LordNasghul
22.12.2007, 00:23
.....ähm....sollte irgend jmd. nicht soo gut englisch können....wo sollte er nachschauen um es auch in Deutsch zu lesen...?
Gruss LN :(

alceleniel
10.01.2008, 17:49
Die Flagships sind wieder aus ihrem wohlverdienten Weihnachtsurlaub zurückgekehrt und geben einen Statusbericht über das kommende große Update Stonehenge Chronicles.

Laut Community Manager Scapes ist das Quality Assurance-Team gerade fleißig dabei die Version, die Live gehen soll, auf Herz und Nieren zu prüfen. Es gebe noch einige kleinere Dinge, die behoben werden müssen.

Außerdem bereiten sie auch gerade die Informationen vor, um das Update über die Presse bekannt zu machen und allen da draußen mitzuteilen, was es alles neues für Hellgate: London geben wird.

Einen Termin für die Stonehenge Chronicles gibt es allerdings noch nicht.

Quelle: Hellgate Forum

alceleniel
18.01.2008, 19:59
Das Portal nach Stonehenge wird nun am 21. Januar in der Basis der Templer eröffnet.

Pressemeldung (http://www.hellgatelondon.com/underground/stonehenge-launch-date-set)

alceleniel
19.01.2008, 12:43
Die endgültigen Patchnotes wurden nun - zusammen mit einem Brief von Bill Roper - veröffentlicht.

zu den Patchnotes (http://www.hellgatelondon.com/patches/100)

zyklop
19.01.2008, 13:08
Was ich ziemlich traurig finde ist, das Stonehenge (zumindest derzeit) nur für Abo-Mitglieder zu haben ist. Denn in der jetzigen Grundfassung bietet Hellgate einfach viel zu wenig Abwechslung, weil es erschreckend wenig unterschiedliche Texturen und Locations gibt. Einfach nur ärgerlich...:mad:

Cyrcle
19.01.2008, 18:16
Was wird das jetzt eigentlich? Ein rein exclusives Teil für die Abonnenten oder gibt es zusätzlich auch einen Patch für alle Spieler, der Balancing und sonstige Spieleprobleme bereinigt?

alceleniel
19.01.2008, 18:30
Alle Verbesserungen am Spiel selbst sind für alle. Nur die Zusatzinhalte sind für Abonnenten. Ruf mal die Patchnotes auf, da kommt am Ende der Teil "Special Subscriber Features"

Cyrcle
19.01.2008, 18:39
Sehr schön:) Die ganzen letzten Posts hier haben mich doch etwas verwirrt. Habe mich nämlich schon riesig auf die Verbesserungen gerade bei den Cabbalisten gefreut. Gerade mit den Kampfmagiern bin ich noch nicht so wirklich glücklich, obwohl die hochinteressant zu spielen sind :)

alceleniel
21.01.2008, 14:00
Um 15 Uhr werden die Server für den Patch heruntergefahen. Dauer etwa 3 Stunden. Dann kann ich ja gleich loslegen, wenn ich nach Hause komme (oder zumindest fast ;))

UPDATE: Hätte mich auch gewundert, wenn mal was klappt. Die Server sind nach wie vor online, aber es gibt noch keine neuen Infos seitens Flagship. Community Manager Scapes hatte bereits im Forum verlauten lassen, dass es zu Verzögerungen kommtn könnte, da das QA noch nicht fertig war.

UPDATE2: Gleich werde ich sarkastisch. Die Verschiebung liegt wohl daran, dass sie aus Versehen einige Texte von neuen Skills etc. die eigentlich erst für einen späteren Content-Update geplant waren, auf den Testserver aufgespielt hatten (letzte Nacht). Und gestern wurde noch ein Bug beseitigt.... naja, interessiert sowieso keinen :P

Cyrcle
22.01.2008, 17:51
Der Patch ist jetzt da. Ist allerdings 100 pro MP :rolleyes:

alceleniel
22.01.2008, 18:04
Natürlich ist es MP, oder meinst du Flagship interessiert sich für den SP *bööööse* SP wird aber auch noch kommen, nur etwas später, weil sie ja noch testen müssen :gruebel

Man kann sich den Patch auch erst mal als Standalone hier (http://www.hellgatelondon.com/patches) runterladen. Dann braucht es im Spiel nur noch ein kleines Update (die Datei ist nämlich 390MB groß).

alceleniel
22.01.2008, 21:36
So, konnte mal kurz reinschauen und habe ein paar Screenshots (http://www.hellgate-london-game.de/component/option,com_zoom/Itemid,99999999/catid,27/) gemacht =)

In alle Bereiche kommt man nicht sofort rein, da braucht man noch irgendwelche Essenzen, die ich aber noch nicht gefunden habe. Da wo ich mal raunschauen konnte waren ziemlich viele Gegner und ich musste ein paar mal die Flucht ergreifen :eek: Mein Respec-Token habe ich auch gleich mal angewendet und einige falsch vergebene Skill-Punkte korrigiert. Klappt aber leider nur 1x pro Charakter ;)

Einige Icons wurden überarbeitet und die Kosten für die Aufwertung in der Nano-Schmiede halbiert. Allerdings braucht man zusätzlich ein Nanoshard, was man wohl zufällig beim Zerlegen von Items findet. Ach ja... und alle neuen Texte und Objekte sind in englisch :evil: :rolleyes:

Renegade1983
23.01.2008, 01:25
Hiho , hätt da mal 2 Fragen ab wann bzw. wie kann man nach Stonehenge und gibts irgendwo die deutschen Patchnotes? wäre sehr dankbar für eine antwort

MFG Renegade

LordNasghul
23.01.2008, 11:20
Hi
Lass die Seite doch per Google übersetzen........die Patchnotes findest auf dieser Seite od. HL selbst!
Gruss LN

Ich denke mir dass man wohl 1x das Game durchspielen muss,bin aber nicht sicher...!?

Edit: Punkt2 meinerseits war natürlich falsch.....

alceleniel
23.01.2008, 17:21
Hiho , hätt da mal 2 Fragen ab wann bzw. wie kann man nach Stonehenge und gibts irgendwo die deutschen Patchnotes? wäre sehr dankbar für eine antwort

MFG Renegade

Nach Stonehenge gelangst du über die Basis der Templer, aber nur als Abonnent.

alceleniel
23.01.2008, 20:52
Ich habe mal versucht die Patchnotes zu übersetzen. Hoffe man versteht alles :D

http://www.hellgate-london-game.de/content/view/295

Night-Shadow
25.01.2008, 02:13
Nach Stonehenge gelangst du über die Basis der Templer, aber nur als Abonnent.

Schön, das man als Nichtabonnent gezwungen ist, ebenfalls Stonehenge zu loaden und zu installieren...:rolleyes: (sonst bekommt man ja auch keinen Zugang zum Server;) )

Wenn man schon unterscheidet, dann auch richtig....:mad:

alceleniel
28.01.2008, 20:49
Es gibt schon einen Patch 1.1 auf dem Testserver. Das sind die vorläufigen Patchnotes:

General
All Guardians, Evokers, and characters on Subscription accounts will have one Skill Retrainer when logging in after this patch goes live.
The timer and quest requirement have been removed from the mini-game.
Guild Heralds can now be sold back to merchants for full price.
Fixed a bug where chat entry became visible in the Character Select screen after logging in and then logging out of the game.
Fixed a crash bug associated with exiting out of the Character Creation menu.
Players that had beaten Normal mode with a character but then were unable to access Elite mode with a new character should now have access to that game mode by logging in once with the character that completed Normal Mode.
Fixed a bug which caused audio and sound effects to sometimes stop playing.

Monsters
Errgoth now does less damage.
The Beast of Abbadon, Occulis, and Sydonai can no longer be exploited via re-spawn farming in a single instance.
Stalkers and Burning Fiends are now part of the Beast caste (to balance a disparity of Essence drop rates between castes).

User Interface
Offline friends are now properly displayed in the Friends List.
The “Player Requests” confirmation buttons have been reordered to [accept] [decline] [ignore].
Skill Retrainers now have a confirmation dialogue to help players from accidentally using them.

Items
Armors with the “minion damage bonus” affix now work for the Engineer.
Restorative injectors are usable when either health or power is below the player’s maximum since they can help recover both health and power for the user.

Skills
Increasing ranks of Drain Power now work properly at all power ranges.

Stonehenge Bug Fixes
Players may now Recall or Party Portal out of the Hell’s Heart level.
Party Portal limitations have been removed from the Stonehenge levels.
Stonehenge weapons can now have Mod slots.
The stash in Stonehenge now properly detects collision.
Fixed a blocking bug in the Essence Caves which prevented a portal into that specific Caste General’s Lair from opening.
Essence drop chance increased from 15% to 20%.
Fixed rare cases where Essence Caves were not connected to the next level.
Fixed bad pathing around the Stonehenge wilderness huts.
Fixed a bug causing additional Skill Retrainers to spawn when they shouldn’t have. Duplicate Skill Retrainers should now be removed.