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  1. #1291
    Pathfinder Avatar von See/V
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    Zitat Zitat von andi9x17 Beitrag anzeigen
    Das ist die ea/origin access. Aber es soll noch ein open beta für den mp kommen. Aber nur Konsole.


    Sent from my SM-G800F using Tapatalk
    Ok. Dachte da wäre noch was anderes.

  2. #1292
    Pathfinder Avatar von See/V
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    Hier noch ein paar kleine infos :

    Play (UK), out since january 26th, spoke with Mac Walters and Fabrice Condominas.

    The Need for Speed team helped with the Nomand, but they also got help from the PGA Tour (you know, golf) team with 'environments and the quality of the vegetation of the grass'.
    DICE (the company that created Frostbite, the game's engine) helped too, they pitched in with the AI (since the AI in Battlefield is used to sandbox design).
    Frostbite was designed for FPS, which helps to make combat more spectacular than in the trilogy.
    Even the FIFA team helped! ME is using animation systems from the football game. 'It really goes both ways.'
    The FIFA expertise came in handy because for the first time ever BioWare did 'full perfomance capture'. So they captured the movement of multiple actors at the same time. And since people can change gender and party member, they had to re-record those scenes over and over in different combinations.
    Mac Walters thinks the character design is great, thanks to Frostbite. 'The realism level in them is phenomenal and we're going to continue to work on that and polish that in the coming days.'
    No VR add-on is currently planned for Mass Effect: Andromeda
    BioWare noticed the complaints about facial animations and lip-syncing, this is their main focus for all the time that's left until launch.
    Mac Walters says they've learned from Inquisitions' open world and many of the same developers from that game work on Andromeda's open worlds. 'I think they had some good lessons that were learned after it was shipped about how to do an open world properly. They got some fan reaction and we’ve taken that into account.'
    BioWare is hoping to make its side missions and stories feel more connected to the main narrative while also offering a satisfying, self-contained experience: 'Each of those planets has its own big choice that you have to make on.'
    'We’ve really looked at other games that have that have been more successful [with regard to storytelling], like The Witcher III lately, as far as quest density and how much the quests are intertwined to the critical story. That’s something that we’re pushing much harder on this game.'
    While there’s some intensity to the main narrative thread of Andromeda, there is not any apparent time pressure on your quest, so wandering around the galaxy doesn't feel strange.
    For every species that is in the game, you will see both male and female characters (unlike in most of the original games).
    Why did some split off from the Initiative? Walters: 'I will give you a hint, if you’ve been following some of the news about the recent novels that have come out then you’ll notice that the very first one is called Nexus Uprising. There’s a little clue there.'
    Mac Walters might have a major role in the development of the Mass Effect movie. Unknown if it will tie in with the Shepard trilogy or the new setting in Andromeda.
    You can create settlements. 'Find a suitable planet and on that planet a good spot and you can create your own little communities scattered through the systems.' There is a limit, because there is a limit of people on the Hyperion.
    Walters on pre-released character creation system: 'I think it’s something that we would consider, but at this point we don’t have a plan to do that and if that changes we’ll talk about it in the future. We know that our fans want it, but right now we’re focused on everything that we can do for the game itself.'
    GamesMaster, a hysterical magazine I didn't know existed, also has Mass Effect: Andromeda on the cover this month. They also spoke with Fabrice Condominas and Mac Walters.

    The playable area is four times bigger than Mass Effect 3's.
    No procedural generation, the planets are handcrafted into detail.
    Condominas: 'The nature of cover changed the minute we introduced the jump ability. Now enemies can spawn behind, or on the side, making it way closer to Mass Effect 3 multiplayer. Fighting is faster and less methodical.'
    Walters: 'We're not a corridor shooter any more.'
    Most cover you see is destructible.
    You're not a single class. Instead, your class shifts and mutates alongside your playstyle. Progressions earns a pool of points you're free to invest in any skill you choose, and by doing so you'll unlock profiles. These are the equivalent of classes, but what's different this time around is that you can switch between them from mission to mission.
    You can't fly the Tempest manually. But navigation is more exciting because you'll see the location the ship is through the big window of the bridge.
    No load screens on the Tempest.
    'You will be able to add stuff, decorate stuff, put a bit of personality in [the Tempest].' (Condominas).
    You can do the loyalty missions after the main story if you want.
    There are four respones in the dialogue wheel: heart, head, professional and casual.
    Andromeda Initiative leaves in 2185
    Quelle: Play (UK)

  3. #1293
    Pathfinder Avatar von See/V
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    Ein paar bilder zum inhalt der Deluxe edition und des Preorder inhalts.

    Klicke auf die Grafik für eine größere Ansicht 

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  4. #1294
    Code Sorceress Avatar von andi9x17
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    Zitat Zitat von See/V Beitrag anzeigen
    Ein paar bilder zum inhalt der Deluxe edition und des Preorder inhalts.

    Klicke auf die Grafik für eine größere Ansicht 

Name:	tumblr_okuti8t27f1r5f630o1_1280.jpg 
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    hmmm...okay ich hole die standard edition. Die Armor sieht mega hässlich aus. Das Tier kann mir gestohlen bleiben. Meine Erfahrung haben immer gezeigt, dass die Waffen vom Shop auf der Citadel und co immer besser waren, als die DLCs. Die Music, naja meistens gefällt mir eh nur 1 oder 2 track.

  5. #1295
    Ne fiese Möp Avatar von Lichti
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    Mit Vetra Nyx wird ein weiteres Teammitglied etwas näher vorgestellt. Alle bisher vorgestellten Teammitglieder - einschließlich Vetra - findet ihr schnell und unkompliziert in unserem neuen Thread: Mass Effect: Andromeda - Das Team

  6. #1296
    Newbie Avatar von MisterPuma
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    Sooo lange dauert es ja jetzt wirklich nicht mehr, unfassbar
    Finde es echt gut, dass sie sich mit Informationen sehr zurückgehalten haben bis jetzt. Man sollte nicht alle Überraschungen verderben.

  7. #1297
    DARK MATTER Avatar von Auslieferator
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    Größter Brüller bisher, aus der Personenbeschreibung der Asari Pelessaria B’Sayle :

    "...Sie ist zwar krankhaft unabhängig, hat sich aber ein freundliches Wesen bewahrt. Von der Milchstraße gelangweilt, hat sie alles getan, um sich der Initiative anzuschließen – Flirts, Gefälligkeiten, gefälschte Zeugnisse. ..."


    FALLOUT:
    https://drive.google.com/folderview?...kU&usp=sharing
    Horizon Zero Dawn:
    https://drive.google.com/open?id=0B4...zlNS1pBek9aWUk
    Mass Effect Andromeda:
    https://drive.google.com/open?id=0B4...2hWdTdTVzJhWWs

    "Ey Clegane, warum hast du immer so ne miese Laune? ....Aus Erfahrung!"
    Sandor Clegane, GoT S7/E1

    Frauen sind doch wie Handgranaten: Ziehste den Ring ab, ist das Haus weg!

  8. #1298
    Pathfinder Avatar von See/V
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    Zitat Zitat von Auslieferator Beitrag anzeigen

    "...Sie ist zwar krankhaft unabhängig, hat sich aber ein freundliches Wesen bewahrt. Von der Milchstraße gelangweilt, hat sie alles getan, um sich der Initiative anzuschließen – Flirts, Gefälligkeiten, gefälschte Zeugnisse. ..."


    Normal eben...!

    hmmm...okay ich hole die standard edition. Die Armor sieht mega hässlich aus. Das Tier kann mir gestohlen bleiben. Meine Erfahrung haben immer gezeigt, dass die Waffen vom Shop auf der Citadel und co immer besser waren, als die DLCs. Die Music, naja meistens gefällt mir eh nur 1 oder 2 track.
    Bis ich die Bilder gesehen habe, hatte ich mir auch was anderes vorgestellt an Deluxe&Preorder boni. Find den Bonus ok, sind ja auch nur 10€ mehr. Und werden wohl speziell bleiben. Ich find die Pyjak Idee lustig. . Die Waffen die per DLC nachgerreicht werden sind mal besser mal schlechter, aber sahen immer gut aus. Die Armor ist gewöhnungsbedürftig, mal sehen wie die rüber kommt im spiel, den Hoody find ich lässig und passend, mal sehen wie die Lady-Variation zu beidem aussieht.

  9. #1299
    Pathfinder Avatar von See/V
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    Nochmal ein paar kleinere allgemeine infos: Manche sind glaube schon bekannt.

    Xbox: The Official Magazine (UK) also had a Mass Effect: Andromeda cover story. No new screenshots. There is some speculation in it, so I only mention what they actually bring as facts. Not much new stuff.

    There are 'several highly advanced alien races' we'll meet in Andromeda
    Barrier can now deflect projectiles at foes
    Powers have individual cooldowns
    Blades confirmed as a craftable melee weapon (we already knew hammers)
    After a couple of encounters with the Kett, you'll be able to craft some of their technology (they use plasma guns)
    Crafting is entirely optional, not important to the story
    Based upon your dialogue choices, there can be tensions in the team
    You see planets and stars fly by from the Tempest's bridge, al windows on the ship give a view of your current location on the galaxy map
    'Interrupts' are not paragon/renegade, but 'disarm' for example (it's a strategic choice, not a moral)
    You'll be able to understand the Kett motivations, they're more nuanced as an enemy
    There's a whole seperate storyline besides the Kett
    The Kett were originally designed to be completely nude, but it was akward in cutscenes
    All squad members have a loyalty mission (they seem to be 'a string of objectives' rather than one single mission)
    The loyalty missions will explain the squad members' motivation for leaving the Milky Way
    Michael Gamble: 'I definitely wouldn't call Andromeda an open-world game. We like to use the term exploration-based game. Sometimes that happens in open spaces, but not always. You can cruise around some of these planets in the Nomad, but it's not the traditional sandbox-type game.'
    You don't have to fuel the Tempest
    Side quests will be 'more varied and interesting than ever', says BioWare
    Active abilities/powers (like Overload, etc.) have an alternate fire mode
    There is no level cap, you can keep leveling until you run out of skills to put points into
    5 difficulty levels, including narrative (very easy, just the story)
    Nomad's top speed is 130+ km/h
    Tempest top speed is 13 light years per day

  10. #1300
    Code Sorceress Avatar von andi9x17
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    You don't have to fuel the Tempest
    gott seit dank. Abgesehen von Planeten scannen, hat mich das am meisten genervt.

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